![]() Over time, as those apprentices have taken on students of their own, the students of the Lord and Lady Mage of Waterdeep have effectively formed an informal, elite arcanists' academy. In the years since Khelben "Blackstaff" Arunsun rescued Laeral Silverhand from the madness induced by the Crown of Horns, the two have dwelt together in Blackstaff Tower (C6) along with an everchanging roster of apprentices. Likewise, most bards are either legendary troubadours or members of the Council of Musicians, Instrument-makers, & Choristers. As a result, most Waterdhavian wizards and sorcerers are either very powerful lone practitioners or members of the Watchful Order. However, Waterdeep's strong guild system, specifically the Watchful Order of Magists & Protectors, has prevented the formation of many arcanists' academies such as those found in cities such as Silverymoon today or Myth Drannor before the fall. The City of Splendors has a strong tradition of magical research, and its role as a central trading hub means that one can purchase nearly any material component therein. For everyone else though, this potion is probably too bitter.Arcane Schools and Practitioners of WaterdeepĪrcane spellcasters have long been drawn to cosmopolitan Waterdeep. For gamers who don’t mind gameplay completely based on trial and error, something is beating at the center of this game. Unfortunately, it struggles to express them through un-intuitive design and jarring oversights. At its core, Alchemy Emporium has a great theme and some good ideas. Worse still, entire sections of text will pop up that are still in Italian.Īll of these factors combine to give us a game that ultimately could have used more time in the oven. Originally written in Italian, the game is full of typos and errors that shatter the immersion regularly. ![]() Mentioning the text also leads to another glaring issue, namely the game’s translation. The only thing that drags this down is the text found throughout the game, whose font looks more like a generic mobile game’s. ![]() Its 2D fantasy medieval art design is colorful and appealing to look at, and the music is nicely thematic and pleasant. It’s genuinely frustrating.įrom a production standpoint, the game has plenty of charm. Not only that, but even if you get a grasp on that, the game gives you no way to know what your customers want. The problem though is that it does this without even suggesting where to start. It tells you outright that there are thousands of possible potions to make and to go wild throwing things together and trying to sell the results. Even once the game starts, the explanations provided for each element are less than helpful.ĭon’t get me wrong, the game does encourage you to explore your option and make mistakes. Each of the aforementioned starting options has an impact on how the game plays that’s never properly explained, leading to immediate confusion. What doesn’t help is that the game forces you to make several of these choices before ever offering the option of a tutorial. If that sounds like a lot to manage, that’s because it is. There are individual mechanics for buying, brewing, selling, and even reading. This is handled mainly by scheduling tasks for each day of the week, each of which has its nuances to manage. After choosing your starting location, stats, and helper, you’re off to brew potions, expand your knowledge, and sell your wares. Of course, that’s not quite the case with Alchemy Emporium, which sets you as an entrepreneur in the middle ages.Īlchemy Emporium tasks you with trying to turn a profit on your potion-making business, wherever it may be located. I can only imagine what it says about us as a society when people worldwide love pouring hours into simulations of what they do every day. There probably needs to be some kind of study into how popular games about job simulation are these days. Alchemy Emporium by Xteam Software Solutions & Curtel Games
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